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Sims 3 Leaked – Where Piracy Can Really Hurt

By Michael Klurfeld on May 18, 2009

sims3boxmj8All too often we make claims that piracy does not do much harm and that the actions of content owners are bizarrely aggrandized compared to the crimes committed by individuals (hundred thousand dollar fines for downloading ten songs is  a bit much). But today when The Sims 3, the next installment in one of the best selling game series of all time, leaked onto torrent sites, we have found a real instance of something which could cause significant harm to the game’s sales. The original story mentions how piracy raised awareness of the draconian digital rights management (DRM) in Spore, Electronic Arts’ big game of last year, which thus harmed the game’s reception, but in the case of The Sims 3, as with most games, the concern is not so much the perception of DRM as the perception of the quality of the game.

Pirates are the people who get the game first almost everytime, so they are the first ones writing posts on online message boards and in other communities detailing their opinions. So if the pirates do not like the game, their criticisms have a big impact on sales; when someone does a Google search to find impressions on software he’s considering purchasing and finds lots of negative reviews, the chances of his buying said software significantly decrease.

This is only exacerbated by the fact that pirates almost always use buggier versions of games than the consumers would. Games released on file sharing sites before the actual sales release of the game are often not final sale builds. Rather, they are earlier prerelease versions of the game that still contain a considerable amount of glitches.  If pirates promulgate that The Sims 3 is a buggy, incomplete product, it may have a critical impact on EA’s earnings for this year.

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  1. [...] The Sims 3 leaked onto torrent sites earlier this week, our article on it focused on the big picture of software piracy, but we missed something. After talking to a [...]

  2. [...] The Sims 3 leaked onto torrent sites earlier this week, our article on it focused on the big picture of software piracy, but we missed something. After talking to a [...]

  3. GAME PIRACY DOES NOT HURT SALES AND GAME COMPANIES KNOW IT!

    This is closely related to the DRM issue.

    I look at the piracy issue this way and I believe companies do too but they won’t admit this to you:

    Piracy doesn’t hurt companies one bit and they know it. If they make 1 million copies of a game at a set price and they send to market all 1 million, they figure how much cash they stand to make on those games. If they reach their target number of sales, the company considers that game a success for them.

    Now lets say another 1 million copies were pirated. This is great for the game company because they get more exposure and chances are better than not that sometime in the future some of those folks will purchase a game from that company. It’s free advertisement. None of those pirated games will cause the game company to lose one penny of those targeted 1 million sales because for every kid who has a pirated game there will always be one willing to buy the game off the shelf. Thus they get all the money they were after. The game companies know this.

    The marketing divisions also know the psychological factor involved. If you tell a person he can’t do something he’s more likely to try to do it anyway. I am not saying they want pirated games but they know if a million people refuse to purchase the game and decide to download it free instead, they will have this much more free advertisment.

    Some people try to make the claim that the game companies deserve to get paid for the copies of pirated games and are thus losing money. This is totally silly. As an example, people download songs off the radio all day long and pass copies to their friends. The music companies don’t figure on getting paid for this, so they don’t worry about it. They worry about the sales of CD’s they send to market. The game industry is no different. The argument goes like this:

    If we (the game company) can stop people from pirating our games (by DRM or anti-piracy technology or what have you then we can put out more game copies and get paid for them. Again this is silly. If the game company wanted to make 2 million sales why didn’t they just produce another 1 million copies for market in the first place? They want to make free money on your work. Your machine makes or downloads the copy and gets the copy to a consumer (you). They don’t have to spend money on making the copy and shipping it to the store and advertising for you to buy the game. You have done all that work for them and they are just mad they can’t make EXTRA money off of you they never accounted for in their targeted sales, in the first place!

    It can be said for that very reason the company does not deserve the extra money because they haven’t done the work and spent the money to provide the person with THAT COPY.

    Yes, this may be illegal but it does not hurt the games sales. Because of this I heavily dispute the decision to make this a crime as there is no real basis for it. It would be like the music industry saying O.K. folks now we are going to charge you for all the songs you downloaded off of the radio, and oh by the way, if we catch you with a CD of radio recorded songs you’re going to jail! You never hear the music industry claim they lose money because people record songs off of the radio because they know this does not hurt their intended targeted CD sales.

    Only if a semi truck with 50,000 copies ran off a cliff and the games were destroyed on the way to market, would they lose any money.

    This to me is very logical. Even in America we are surrounded by media propaganda every day and we just fail to see it. The game industry has yelled for so long now that piracy hurts their sales that we have come to believe it like sheep. They are then able to use this and other means to justify things like a heavy DRM.

    You show me any study that proves 100% beyond any doubt that because a game is so heavily pirated it kept people from walking into a store and buying a game off the shelf and for that reason alone a company could not reach their targeted sales, I will kiss your feet in public on National TV. Come on, that’s laughable. It can’t be done. For a company to expect me to swallow that bull, means they haven’t really thought it through.

    Bottom line, the Piracy issue is a fallacy made up to force us to accept a companies right to control the use of their product anyway they see fit. Of course they have the right to do that anyway with their product, but this way they will have the mainstream popular consensus on their side, and that means less hassle for the company, which would cost them money. They always feel they have to justify their changes in the product because consumers don’t like it. They are only hurting themselves more than the pirates ever could.

    Remember, Don’t use pirated material as it IS as of now against the law. I just felt the need to share these thoughts as I don’t think the issue has been examined enough by the general population.

  4. Lucifer Prometheus

    Had I not played a “pirated” version (a buddy’s legal copy installed with a no-dvd patch) of the game, I would have never bought the expansion. In this case, it seems that so-called “piracy” has slightly IMPROVED sales for EA. As for the “pirated” version discussed in the above article being buggier than the final release version- well… it’s hard to believe that ANYTHING could be buggier then what EA shipped. And World Adventures is worse.

    Piracy don’t hurt sales- but perhaps buggy releases like this do. EA really should finish developing their products before shipping them. If they spent less time on DRM and more time on making their games playable, we’d all be better off.

  5. I bought a few games on DS until I got a handy card that lets me just download ds games and play them. I’ve never bought a game on the DS since. Of course piracy hurts sales you idiots.

  6. I was studying something else about this on another blog. Interesting. Your position on it is diametrically contradicted to what I read in the first place. I am still contemplating over the different points of view, but I’m leaning heavily toward yours. And no matter, that’s what is so great about modern democracy and the marketplace of ideas online.

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